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Older News
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This is an archive of older news items. Click here for the
latest news.
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Older News
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31 Jan 2006 : Homebrew for all firmwares!
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Here it is, as posted already at PSPUpdates,
a version of the GTA eLoader beta that now supports v2.6 firmware. This means that you can
now run homebrew on every version of the PSP, except for v1.51 and v1.52 firmware (and there's
no good reason to stay with those versions).
Remember, as before, that this is still beta quality, so it doesn't run reliably every time and doesn't run as
many homebrew applications as the TIFF-based EBOOT Loader, but it still runs a lot of
things. You can see the full list of test results so far
here.
Hopefully we'll be able to locate the cause of some of the current bugs very soon,
but in the meantime, you can download this beta
here.
You'll need WinRAR
to open the package, and you can view the readme file (including installation instructions)
here.
And no, we're not interested in making an ISO loader or a downgrader, so please don't
ask. Homebrew is the goal, and homebrew is not the same as piracy.
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29 Jan 2006 : v2.60 Syscalls Found
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Thanks to a brainwave from Ditlew, we've had a breakthrough finding the v2.6 firmware
syscalls, and we think we have about 90% of them figured out.
So this means, basically, that a version of the eLoader that works on v2.6 is really not
very far away now. Woohoo!
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28 Jan 2006 : eLoader for GTA beta
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Here it is! Ditlew and I are proud to present the beta release of the eLoader
for GTA. With this package, you can now load standard homebrew on v2.0, v2.01 and
v2.5 PSPs, using the GTA savegame exploit. It does not yet run on v2.6.
This is still beta quality, so it doesn't run reliably every time and doesn't run as
many homebrew applications as the TIFF-based EBOOT Loader, but it still runs a lot of
things. You can see the full list of test results so far
here.
Hopefully we'll be able to locate the source of some of the current bugs very soon,
but in the meantime, you can download this beta
here.
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24 Jan 2006 : Anyone for SNES emulation on GTA?
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We finally made a more solid breakthrough with the EBOOT loader for GTA tonight.
Not only does the menu now work properly, but I've also managed to run the uo_SNES9x
emulator, and play the Pilotwings ROM (the only one I have), on both v2.0 and v2.5.
At the moment everything is hanging together with a pretty nasty hack. Ideally I'd
like to get that fixed up before release, but it's more likely that we'll decide to
release things as they currently are, and iron out that issue later.
Please note that lots of basic homebrew is still not working, but I thought that getting
SNES emulation running was a big enough milestone to celebrate! Also, if we do decide to
release, it will take a few days to knock the code into a releasable format.
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22 Jan 2006 : Status update on EBOOT Loader for GTA
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Ditlew and I made some breakthroughs today with the EBOOT loader for GTA, and I'm so
excited I thought I'd share the news, since we've been hammering away at this problem for
weeks now, and it feels like we're starting to get somewhere.
Last night we finally managed to remove what is believed to be the last traces of GTA from
the PSP's memory, and we appear to have full user-mode control over all the available memory and
resources (with the exception, of course, of flash memory).
So far this hasn't translated into everything magically-working, including the loader menu,
but we have run the first homebrew game using the EBOOT loader - "PSP Rick Dangerous".
So, there's still a lot of work to do, but it's coming along nicely.
This also seems like an opportune moment to properly introduce Ditlew, although we've been
working together since the start of the EBOOT Loader for GTA project. He's a 30-year-old
Dane working as a lead programmer, with a past in the gaming scene and a strong passion for
AI - not to mention a sharp mind and a lot of determination.
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21 Jan 2006 : Homebrew for German Censored GTA
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At last, with the help of Edison Carter, I've been able to get GTA homebrew running on the
censored German version of the game. As far as I know, there is now no version of GTA that
can't run homebrew. Yay!
I updated my multi-save-slot homebrew pack (below) to include the German savegames - you can
download the full pack here.
Follow the instructions in the README.TXT file inside the package, for full installation
details.
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19 Jan 2006 : Install multiple GTA homebrew at once
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In response to popular demand, I helped the chaps over at PSP3D
to put together a homebrew package for the GTA exploit that lets you place the GTA homebrew
of your choice into any of 5 homebrew-loader game slots. This means that you can easily pick from
your 5 favourite GTA homebrews. Although you can't change the names of the save slots, you can
place your own icons in there if you replace the ICON0.PNG file in each slot, so it's easy to
tell them apart.
You can download it here.
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15 Jan 2006 : Appeal for dead PSPs
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This isn't actually something that I'm working on myself, it's more of an appeal for a
friend. Canti is working on investigating the PSP hardware for possible future exploits,
but is stuck because he doesn't have enough spare PSP hardware to experiment with.
I know how generous and resourceful the readers of this site are, so - if anyone has any
spare PSP motherboards (ideally from bricked PSPs with no warranty, since there's not
much else you can do with them), please get in touch with Canti and help advance our
knowledge of the PSP's hardware.
If you're able to help, you can reach Canti by email,
AIM ('pyrophlake') or IRC (irc.toc2rta.com, #pspchat).
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14 Jan 2006 : Devkit for GTA homebrew released
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Following on from Tetris for GTA, I've put together a
small package of source and
useful tools for developing homebrew to run with the GTA loader. This package will
allow you to replace tetris.bin with your own binary, and makes it easy to deal with
some of the issues in the GTA environment.
I'm hoping that developers (especially v2.6 owners) will use this package to develop
simple homebrew to keep v2.6 users entertained while they wait for their firmware to
be fully exploited. If you write anything cool with this, please
let me know.
This package is intended for experienced developers only. It will make a lot more
sense if you have prior experience of coding for the PSP. I don't have the time to provide support for
newbie questions about C compilation, etc., but if you have problems with technical
details of the package itself, let me know.
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12 Jan 2006 : Tetris for v2.6 released
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Here it is at last, the moment that v2.6 users have been waiting for - the first
homebrew game for the v2.6 firmware.
You can read about it
and download it here - including some tips for troubleshooting
any problems you might have running it.
Note that this version has some very minor tweaks from yesterday's initial release,
mostly aimed at fixing problems running with EU copies of GTA, on v2.6. It works
flawlessly on my newly-upgraded v2.6 PSP, let me know if you have any problems.
I plan to release a 'DIY v2.6 homebrew' package at some point in the near
future, which will include the GTA Tetris source, and allow people to port their own simple games to v2.01-v2.6, while
waiting for the EBOOT loader to be finished.
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10 Jan 2006 : Tetris for v2.5 released
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There are still a few issues with the v2.6 GTA loader, so for now I decided to
release the Tetris for v2.5 users, so that they can have some fun. You can read about it
and download it here - including some tips for troubleshooting
any problems you might have running it.
Remember that you will
need WinRAR or a similar utility to open the RAR-format
package.
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9 Jan 2006 : First homebrew game for v2.5!
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Just a small thing, really, but I've ported my Tetris game to the GTA exploit, and have
it running on a v2.50 PSP. There's a small technical glitch that means it doesn't run yet
on v2.60, I hope to sort that out ASAP, before I release a version that will run on any firmware
that can run GTA. So - no release yet, but it's imminent.
As well as being the first homebrew game for v2.5 and v2.6, it will also be a good test of
the improved GTA loader that will be used to launch the EBOOT loader. Sadly at the moment
this is still for US and EU versions of GTA only, my attempts so far with the German version
haven't worked correctly, but I hope to change that soon.
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8 Jan 2006 : Interview with PSP:UK magazine
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I did an interview with PSP:UK magazine, an interesting PSP-formatted magazine by MikDaSpik.
You can download it here, if you want to read it.
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5 Jan 2006 : New file hosting
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Big thanks to Josh at Neverhost.net for donating hosting
for the various files published on this site. Josh's kind help means that I can maintain the
full archive of EBOOT Loader releases and other files, without having to worry at the end
of each month about whether the bandwidth allowance is going to run out.
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28 Dec 2005 : New logo!
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Thanks to my friend WunSick for the slick new logo, and help
tweaking the final image and theme changes for the site. This is just a small example of this guy's
talents - he's been working in web design and code for about 11 years, and has put together
some awesome sites. If you need a full web design or just something simple for your own site,
give him a holler - I can guarantee that you won't
be disappointed.
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26 Dec 2005 : Site revamp
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Following the release of the v0.9 EBOOT loader, I've been taking the opportunity to
revamp this website a little, focussing more on PSP and less on SWG. All the old SWG
content is still available, and is still being updated.
I hope you like the new content, there's more to come.
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26 Dec 2005 : Affiliation with Lik-Sang
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As part of my quest to find ways to help homebrew users support the EBOOT loader, at no
cost to themselves, I'm pleased to announce a site affiliation with Lik-Sang, the premier
importer of all things PSP.
If you were thinking of purchasing a PSP console, game or accessory, please consider
ordering it from Lik-Sang via this link.
It doesn't cost you anything extra, but I receive a small percentage of the purchase price.
Similarly, you can shop with Amazon via the affiliate links in the bar on the left.
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24 Dec 2005 : EBOOT Loader v0.9 release
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I'm proud to announce the v0.9 release of the EBOOT loader. I wasn't able to squeeze in
support for 2.01 and 2.5 firmwares yet, but hopefully this release has
enough new features to keep you entertained while I work on those.
Major new features in this release:
- Added wifi support! Now the loader auto-detects if the wifi libraries
are loaded (via an optional new loading method) and offers them to homebrew
for use.
- Added call to application exit callback, to allow RIN etc. to save
state when L+R+START reset is used.
- I've hacked in display of program icons into Calum's menu, and there
are now two optional alternative menus, one of which supports alphabetic sorting
of all the homebrew on your PSP.
- Added memory reset after running the menu. This should make things
much less sensitive to whatever has been run before them. Can be turned off
in config.
- Added memory reset on exit - this seems to make it easier to restart
the loader.
- Added clock-speed option to the config file, to allow automatic
overclocking / underclocking of applications.
- And of course, a nice holiday-themed background :)
Please make sure to view the README.TXT file for full details of how to run
wifi homebrew, and how to use the new features.
You can get the optional 'Choice' menu from Xart's site
here
Finally, a Merry Christmas to everyone - here's looking forward to an
exciting year ahead for the PSP!
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21 Dec 2005 : Interview by PSPEmulation.com
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I had the pleasure of giving an interview to the nice folks at
PSPEmulation.com. You can read it here.
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